Tube block that can be arranged into transportation routs that connects outputs and inputs of various bases
together. When an outlet of a base wishes to push its output, and a tube is connected, the item will
start moving towards tube.
When an item in the tube reaches a corresponding inlet, it gets transferred to bases' inlet inventory, where
it can be processed and/or taken out by a player.
When powered on, and Crafting Config is set, can automatically produce items according to config.
Crafting Config
Defines a recipy which the factory will work on. On the ingredients of recipy must but inside the Source Items inventory. Additionally, ingredients can be supplied by means of a Tube.
After the crafting is done, the produced item(s) are placed into the Produced Items inventory, and
if the tube is attached to the outlet, the produced item is send out thought a tube.
Power consumption
To properly function, consumes 20 of power from power stations nearby.
Can be configured to either work in SPLITTER MODE, or in ROUTER MODE. Additionally, it can be configured
to route/split traffic in a specific direction (up, down, left, right)
ROUTER mode
In router mode, all incoming items are redirected as the arrow points.
SPLITTER mode
In splitter mode, all item coming from the direction as the arrow points, are evenly distributed into other
tubes, in a round-robin pattern.
Computer control
When in ROUTER mode, it can be controlled by a computer computer nearby.
To do that, the player choses Advanced -> Control By Computer
When computer is selected, and an item passes the router, instead of passing the item along,
the router sends the following message to the computer:
route
<type><amount><router hostname>
Computer in turn can reply that message, and command to the router to direct loaded item in a certain direction.
Example of BASIC program that prints info on items that pass by,
and controls the router to route all of them "down".
Has its own inventory (accessed by pressing I nearby), if an inlet tube is connected to it, all items are collected.
If an outlet tube is connected, can be commanded by a Computer to pull an item into the tube.
When powered on, emulates full zx spectrum computer.
When the player opens computer menu, the internal computer screen goes full screen as if the player now
controls that computer. It can run any code, written in BASIC, C, Asm or anything else, as it emulates
z80 processor with 16k of ROM, 48k of RAM and a Spectranet
cartridge.
Computers can communication between each other, and to bases using in-game network system.
Each device (computer or otherwise) has a hostname assigned to it, and is reachable by regular network
sockets. Since connection is TCP, port 1 is used.
For example, if a user has a Power Station placed, it can be reached out by using Computer. Since computers are full zx-spectrum emulators, the code to communication can be written in BASIC, C, or z80asm.
How to obtain power status of a Power Station placed, using BASIC:
10 %connect #4,"power1.zx",120PRINT #4;"status"30INPUT #4;power$
40PRINT"Status of the power: ";power$
50CLOSE #4
Same in C:
intsock=uconnect("power1.zx");
sendstr(sock, "status");
charpower[64];
recvstr(sock, power);
printf("Status of the power: %s\n", power);
sockclose(sock);
Unbound Items
Unbound Items Wiki
Table Of Contents
Game Items
Bases
Base Spawners
Game Items
The following are the items that can be found in the game.
Sky
.
Properties
32
items per inventory slot.Dask Sky
^
Properties
32
items per inventory slot.Pickaxe/S
pickaxe_s
If player has such an item in the inventory, it now becomes possible to break down hard surfaces.
For example, Iron Ore would require a Pickaxe.
Properties
Crafting Recipy
Hatchet/S
hatchet_s
If player has such an item in the inventory, it now becomes possible to put a tree down.
Properties
Crafting Recipy
Sword/S
sword_s
If player has this item in the inventory, basic "knuckle" hits is replaced with a sword hit, as it deals
more damage.
Properties
20
damage.Crafting Recipy
Shotgun Shell
s12
If player has this item in the inventory, along with Shotgun Shell,
player can shoot at short distant targets.
Properties
32
items per inventory slot.Shotgun
sh1
If player has this item in the inventory, along with Shotgun Shell,
player can shoot at short distant targets.
Properties
100
damage.Grass
grass
Grows over Ground randomly.
Properties
32
items per inventory slot.10
seconds for one item to burn.Rock
rock
Rock mineral
Properties
32
items per inventory slot.Liana
liana
Liane usually grows like so:
Properties
32
items per inventory slot.10
seconds for one item to burn.Cobweb
cobweb
Cobweb usually grows like so:
Properties
64
items per inventory slot.5
seconds for one item to burn.Sapling
sapling
Grass saplings
Properties
32
items per inventory slot.20
seconds for one item to burn.Flower
flower
A flower you can heal yourself with.
Properties
32
items per inventory slot.5
seconds for one item to burn.Water
water
Water fluid
Properties
8
items per inventory slot.Ground
ground
Soft ground
Properties
32
items per inventory slot.Wood
wood
Piece of raw wood
Properties
32
items per inventory slot.50
seconds for one item to burn.Wood
awd
Growing wood
Properties
32
items per inventory slot.50
seconds for one item to burn.Wood Leaves
wlv
Wood Leaves
Properties
10
seconds for one item to burn.MonsterMeat
meat
Raw monster meat
Properties
64
items per inventory slot.Tube
tube
Tube block that can be arranged into transportation routs that connects outputs and inputs of various bases
together. When an outlet of a base wishes to push its output, and a tube is connected, the item will
start moving towards tube.
When an item in the tube reaches a corresponding inlet, it gets transferred to bases' inlet inventory, where
it can be processed and/or taken out by a player.
Properties
32
items per inventory slot.Coal
coal
Properties
40
items per inventory slot.Iron Ore
ore_iron
Properties
32
items per inventory slot.Copper Ore
ore_copper
Properties
32
items per inventory slot.Gold Ore
ore_gold
Properties
32
items per inventory slot.Iron Ingot
ingot_iron
Properties
32
items per inventory slot.Crafting Recipy
Copper Ingot
ingot_copper
Properties
32
items per inventory slot.Crafting Recipy
Gold Ingot
ingot_gold
Properties
32
items per inventory slot.Crafting Recipy
Iron Sheet
sheet_iron
Properties
8
items per inventory slot.Crafting Recipy
Output: 8
Copper Sheet
sheet_copper
Properties
8
items per inventory slot.Crafting Recipy
Output: 8
Gold Sheet
sheet_gold
Properties
8
items per inventory slot.Crafting Recipy
Output: 8
Iron Bolt
bolt_iron
Properties
64
items per inventory slot.Crafting Recipy
Output: 16
Copper Bolt
bolt_copper
Properties
64
items per inventory slot.Crafting Recipy
Output: 16
Gold Bolt
bolt_gold
Properties
64
items per inventory slot.Crafting Recipy
Output: 16
Rocket
rocket
A projectile that can deal damage
Properties
8
items per inventory slot.Oxygen bottle
oxygen
A bottle of oxygen
Properties
8
items per inventory slot.100
seconds for one item to burn.Bases
The following structures are considered "bases". When placed, they can perform a function and can be interacted with
by pressing E.
As items, you cannot own these directly. You can own a spawners (suffix
_s
) instead, which allow you to place them.For example, see Spawners.
Power Station
power
Power Generation utility
Network Communication
The following actions use Network Communication
Get Power Status
Checks the status of power station. Possible responses are: "Working", "No Fuel", "No Consumers", "Overload"
Execution example:
Power production
Capable of producing of
100
of power to consumers nearby.Power Pole
pole
Energy repeater to provide power further away
Production Factory
factory
When powered on, and Crafting Config is set, can automatically produce items according to config.
Crafting Config
Defines a recipy which the factory will work on. On the ingredients of recipy must but inside the
Source Items
inventory. Additionally, ingredients can be supplied by means of a Tube.After the crafting is done, the produced item(s) are placed into the
Produced Items
inventory, andif the tube is attached to the outlet, the produced item is send out thought a tube.
Power consumption
To properly function, consumes
20
of power from power stations nearby.Tube Router
router
Can be configured to either work in SPLITTER MODE, or in ROUTER MODE. Additionally, it can be configured
to route/split traffic in a specific direction (up, down, left, right)
ROUTER mode
In router mode, all incoming items are redirected as the arrow points.
SPLITTER mode
In splitter mode, all item coming from the direction as the arrow points, are evenly distributed into other
tubes, in a round-robin pattern.
Computer control
When in ROUTER mode, it can be controlled by a computer computer nearby.
To do that, the player choses Advanced -> Control By Computer
When computer is selected, and an item passes the router, instead of passing the item along,
the router sends the following message to the computer:
Computer in turn can reply that message, and command to the router to direct loaded item in a certain direction.
Example of BASIC program that prints info on items that pass by,
and controls the router to route all of them "down".
Network Communication
The following actions use Network Communication
Get Loaded Items
Gets information about the amount and type of the loaded item. If nothing is loaded, returns "0" and ""
Execution example:
Push Loaded Item
Changes the direction of the router into one of following directions: "right", "left", "up", "down",
all items now go in that direction.
Execution example:
Steel Door
door
Steel door that can be opened and closed. Opens when power is lost.
Opened door
Closed door
Network Communication
The following actions use Network Communication
Open Door
Opens the door
Execution example:
Close Door
Closes the door
Execution example:
Power consumption
To properly function, consumes
1
of power from power stations nearby.Container Collector
collector
Has its own inventory (accessed by pressing I nearby), if an inlet tube is connected to it, all items are collected.
If an outlet tube is connected, can be commanded by a Computer to pull an item into the tube.
Network Communication
The following actions use Network Communication
Count Items
Count amount of items available of certain item ("wood") and returns its number.
If empty string ("") is specified, overall item count is returned.
Execution example:
Pull Items Into Tube
Pulls item of type ("wood") and pulls it into an outlet tube. If empty string ("") is specified,
any available item is pulled.
Execution example:
FOB
fob
Forward Operation Base
When placed, allows you to receive and send shipments
Chest
chest
Basic structure you can place items in (it has its own inventory).
Computer
computer
When powered on, emulates full zx spectrum computer.
When the player opens computer menu, the internal computer screen goes full screen as if the player now
controls that computer. It can run any code, written in BASIC, C, Asm or anything else, as it emulates
z80 processor with 16k of ROM, 48k of RAM and a Spectranet
cartridge.
Can run any code, but is the mose useful at Network Communication.
Power consumption
To properly function, consumes
20
of power from power stations nearby.Spawners
Spawner Power Station
power_s
Places Power Station
Spawner Power Pole
pole_s
Places Power Pole
Spawner Production Factory
factory_s
Places Production Factory
Spawner Tube Router
router_s
Places Tube Router
Spawner Steel Door
door_s
Places Steel Door
Spawner Container Collector
collector_s
Places Container Collector
Spawner FOB
fob_s
Places FOB
Spawner Computer
computer_s
Places Computer
Network Communication
Computers can communication between each other, and to bases using in-game network system.
Each device (computer or otherwise) has a hostname assigned to it, and is reachable by regular network
sockets. Since connection is TCP, port 1 is used.
For example, if a user has a Power Station placed, it can be reached out by using Computer. Since computers are full zx-spectrum emulators, the code to communication can be written in BASIC, C, or z80asm.
How to obtain power status of a Power Station placed, using BASIC:
Same in C:
Bots